Build: Use precompiled headers

This commit is contained in:
Stenzek
2023-09-02 13:41:41 +10:00
parent 817129328b
commit cee4f93097
36 changed files with 198 additions and 46 deletions

View File

@@ -70,6 +70,7 @@
<ClInclude Include="d3d11_texture.h" />
<ClInclude Include="host.h" />
<ClInclude Include="postprocessing_shader_fx.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@@ -146,6 +147,7 @@
<ClCompile Include="d3d11_texture.cpp" />
<ClCompile Include="host.cpp" />
<ClCompile Include="postprocessing_shader_fx.cpp" />
<ClCompile Include="pch.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">