Build: Use precompiled headers
This commit is contained in:
@@ -70,6 +70,7 @@
|
||||
<ClInclude Include="d3d11_texture.h" />
|
||||
<ClInclude Include="host.h" />
|
||||
<ClInclude Include="postprocessing_shader_fx.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="jit_code_buffer.cpp" />
|
||||
@@ -146,6 +147,7 @@
|
||||
<ClCompile Include="d3d11_texture.cpp" />
|
||||
<ClCompile Include="host.cpp" />
|
||||
<ClCompile Include="postprocessing_shader_fx.cpp" />
|
||||
<ClCompile Include="pch.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="gl">
|
||||
|
||||
Reference in New Issue
Block a user