GameDB: Merge traits/compatibility into single file

This commit is contained in:
Stenzek
2023-08-19 22:00:20 +10:00
parent e501012a68
commit cee5decec4
14 changed files with 8038 additions and 8316 deletions

View File

@ -15,7 +15,7 @@ class CDImage;
struct Settings;
namespace GameDatabase {
enum class CompatibilityRating : u32
enum class CompatibilityRating : u8
{
Unknown = 0,
DoesntBoot = 1,
@ -47,6 +47,7 @@ enum class Trait : u32
ForceRecompilerMemoryExceptions,
ForceRecompilerICache,
ForceRecompilerLUTFastmem,
IsLibCryptProtected,
Count
};
@ -94,7 +95,6 @@ std::string GetSerialForDisc(CDImage* image);
std::string GetSerialForPath(const char* path);
const char* GetTraitName(Trait trait);
const char* GetTraitDisplayName(Trait trait);
const char* GetCompatibilityRatingName(CompatibilityRating rating);
const char* GetCompatibilityRatingDisplayName(CompatibilityRating rating);