GameDB: Merge traits/compatibility into single file
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@ -15,7 +15,7 @@ class CDImage;
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struct Settings;
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namespace GameDatabase {
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enum class CompatibilityRating : u32
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enum class CompatibilityRating : u8
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{
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Unknown = 0,
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DoesntBoot = 1,
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@ -47,6 +47,7 @@ enum class Trait : u32
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ForceRecompilerMemoryExceptions,
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ForceRecompilerICache,
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ForceRecompilerLUTFastmem,
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IsLibCryptProtected,
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Count
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};
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@ -94,7 +95,6 @@ std::string GetSerialForDisc(CDImage* image);
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std::string GetSerialForPath(const char* path);
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const char* GetTraitName(Trait trait);
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const char* GetTraitDisplayName(Trait trait);
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const char* GetCompatibilityRatingName(CompatibilityRating rating);
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const char* GetCompatibilityRatingDisplayName(CompatibilityRating rating);
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