GPU: Basic/hacky CPU->VRAM transfers
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@ -97,8 +97,10 @@ protected:
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// Rendering commands, returns false if not enough data is provided
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bool HandleRenderCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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// Rendering in the backend
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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