ImGuiManager: Fix debug window interaction with frame limit off
This commit is contained in:
@ -786,11 +786,14 @@ void Host::RenderDisplay(bool skip_present)
|
||||
if (!skip_present)
|
||||
{
|
||||
FullscreenUI::Render();
|
||||
ImGuiManager::RenderOverlays();
|
||||
ImGuiManager::RenderTextOverlays();
|
||||
ImGuiManager::RenderOSD();
|
||||
ImGuiManager::RenderDebugWindows();
|
||||
}
|
||||
|
||||
// Debug windows are always rendered, otherwise mouse input breaks on skip.
|
||||
ImGuiManager::RenderOverlayWindows();
|
||||
ImGuiManager::RenderDebugWindows();
|
||||
|
||||
g_host_display->Render(skip_present);
|
||||
|
||||
ImGuiManager::NewFrame();
|
||||
|
||||
Reference in New Issue
Block a user