Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
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@ -107,7 +107,7 @@ const char* GameList::GetEntryTypeDisplayName(EntryType type)
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static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
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{TRANSLATE_NOOP("GameList", "Disc"), TRANSLATE_NOOP("GameList", "PS-EXE"), TRANSLATE_NOOP("GameList", "Playlist"),
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TRANSLATE_NOOP("GameList", "PSF")}};
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return names[static_cast<int>(type)];
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return Host::TranslateToCString("GameList", names[static_cast<int>(type)]);
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}
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bool GameList::IsGameListLoaded()
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