Settings: Translate display names in core

Enables the values to show in the Big Picture UI.
This commit is contained in:
Stenzek
2023-08-20 13:25:43 +10:00
parent 8ba04a80af
commit d09e5051ca
14 changed files with 105 additions and 125 deletions

View File

@ -112,7 +112,7 @@ template<typename T>
static QComboBox* addChoiceTweakOption(SettingsDialog* dialog, QTableWidget* table, QString name, std::string section,
std::string key, std::optional<T> (*parse_callback)(const char*),
const char* (*get_value_callback)(T), const char* (*get_display_callback)(T),
const char* tr_context, u32 num_values, T default_value)
u32 num_values, T default_value)
{
const int row = table->rowCount();
@ -124,7 +124,7 @@ static QComboBox* addChoiceTweakOption(SettingsDialog* dialog, QTableWidget* tab
QComboBox* cb = new QComboBox(table);
for (u32 i = 0; i < num_values; i++)
cb->addItem(qApp->translate(tr_context, get_display_callback(static_cast<T>(i))));
cb->addItem(QString::fromUtf8(get_display_callback(static_cast<T>(i))));
if (!section.empty() || !key.empty())
{
@ -229,7 +229,7 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget*
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(LOGLEVEL_COUNT); i++)
m_ui.logLevel->addItem(qApp->translate("LogLevel", Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i))));
m_ui.logLevel->addItem(QString::fromUtf8(Settings::GetLogLevelDisplayName(static_cast<LOGLEVEL>(i))));
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.logLevel, "Logging", "LogLevel", &Settings::ParseLogLevelName,
&Settings::GetLogLevelName, Settings::DEFAULT_LOG_LEVEL);
@ -303,8 +303,8 @@ void AdvancedSettingsWidget::addTweakOptions()
"RecompilerBlockLinking", true);
addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Enable Recompiler Fast Memory Access"), "CPU",
"FastmemMode", Settings::ParseCPUFastmemMode, Settings::GetCPUFastmemModeName,
Settings::GetCPUFastmemModeDisplayName, "CPUFastmemMode",
static_cast<u32>(CPUFastmemMode::Count), Settings::DEFAULT_CPU_FASTMEM_MODE);
Settings::GetCPUFastmemModeDisplayName, static_cast<u32>(CPUFastmemMode::Count),
Settings::DEFAULT_CPU_FASTMEM_MODE);
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Old MDEC Routines"), "Hacks", "UseOldMDECRoutines",
false);

View File

@ -19,10 +19,7 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
{
m_ui.audioBackend->addItem(
qApp->translate("AudioBackend", Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
}
m_ui.audioBackend->addItem(QString::fromUtf8(Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend", &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND);

View File

@ -18,15 +18,12 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(SettingsDialog* dialog, QWidget* pa
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(ConsoleRegion::Count); i++)
{
m_ui.region->addItem(
qApp->translate("ConsoleRegion", Settings::GetConsoleRegionDisplayName(static_cast<ConsoleRegion>(i))));
}
m_ui.region->addItem(QString::fromUtf8(Settings::GetConsoleRegionDisplayName(static_cast<ConsoleRegion>(i))));
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
m_ui.cpuExecutionMode->addItem(
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i))));
QString::fromUtf8(Settings::GetCPUExecutionModeDisplayName(static_cast<CPUExecutionMode>(i))));
}
static constexpr float TIME_PER_SECTOR_DOUBLE_SPEED = 1000.0f / 150.0f;

View File

@ -74,8 +74,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
onAspectRatioChanged();
dialog->registerWidgetHelp(
m_ui.renderer, tr("Renderer"),
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER)),
m_ui.renderer, tr("Renderer"), QString::fromUtf8(Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER)),
tr("Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, "
"Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best "
"compatibility, but is the slowest and does not offer any enhancements."));
@ -88,19 +87,19 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsDialog* dialog, QWidget* pa
tr("Chooses the fullscreen resolution and frequency."));
dialog->registerWidgetHelp(
m_ui.displayAspectRatio, tr("Aspect Ratio"),
qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)),
tr("Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) "
"which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era."));
dialog->registerWidgetHelp(
m_ui.displayCropMode, tr("Crop Mode"),
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(Settings::DEFAULT_DISPLAY_CROP_MODE)),
tr("Determines how much of the area typically not visible on a consumer TV set to crop/hide. <br>"
"Some games display content in the overscan area, or use it for screen effects. <br>May "
"not display correctly with the \"All Borders\" setting. \"Only Overscan\" offers a good "
"compromise between stability and hiding black borders."));
dialog->registerWidgetHelp(
m_ui.displayAlignment, tr("Position"),
qApp->translate("DisplayCropMode", Settings::GetDisplayAlignmentDisplayName(Settings::DEFAULT_DISPLAY_ALIGNMENT)),
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(Settings::DEFAULT_DISPLAY_ALIGNMENT)),
tr("Determines the position on the screen when black borders must be added."));
dialog->registerWidgetHelp(m_ui.displayLinearFiltering, tr("Linear Upscaling"), tr("Checked"),
tr("Uses bilinear texture filtering when displaying the console's framebuffer to the "
@ -164,26 +163,25 @@ void DisplaySettingsWidget::setupAdditionalUi()
{
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
m_ui.renderer->addItem(
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
m_ui.renderer->addItem(QString::fromUtf8(Settings::GetRendererDisplayName(static_cast<GPURenderer>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayAspectRatio::Count); i++)
{
m_ui.displayAspectRatio->addItem(
qApp->translate("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(static_cast<DisplayAspectRatio>(i))));
QString::fromUtf8(Settings::GetDisplayAspectRatioDisplayName(static_cast<DisplayAspectRatio>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
m_ui.displayCropMode->addItem(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(static_cast<DisplayCropMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(DisplayAlignment::Count); i++)
{
m_ui.displayAlignment->addItem(
qApp->translate("DisplayAlignment", Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
QString::fromUtf8(Settings::GetDisplayAlignmentDisplayName(static_cast<DisplayAlignment>(i))));
}
}

View File

@ -91,7 +91,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(SettingsDialog* dialog, QWi
"Only applies to the hardware renderers."));
dialog->registerWidgetHelp(
m_ui.textureFiltering, tr("Texture Filtering"),
qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(GPUTextureFilter::Nearest)),
QString::fromUtf8(Settings::GetTextureFilterDisplayName(GPUTextureFilter::Nearest)),
tr("Smooths out the blockiness of magnified textures on 3D object by using filtering. <br>Will have a "
"greater effect on higher resolution scales. Only applies to the hardware renderers. <br>The JINC2 and "
"especially xBR filtering modes are very demanding, and may not be worth the speed penalty."));
@ -148,13 +148,13 @@ void EnhancementSettingsWidget::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(GPUTextureFilter::Count); i++)
{
m_ui.textureFiltering->addItem(
qApp->translate("GPUTextureFilter", Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
}
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)
{
m_ui.gpuDownsampleMode->addItem(
qApp->translate("GPUDownsampleMode", Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
QString::fromUtf8(Settings::GetDownsampleModeDisplayName(static_cast<GPUDownsampleMode>(i))));
}
}

View File

@ -34,14 +34,14 @@ GameSummaryWidget::GameSummaryWidget(const std::string& path, const std::string&
for (u32 i = 0; i < static_cast<u32>(DiscRegion::Count); i++)
{
m_ui.region->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(i)),
qApp->translate("DiscRegion", Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
QString::fromUtf8(Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
}
for (u32 i = 0; i < static_cast<u32>(GameDatabase::CompatibilityRating::Count); i++)
{
m_ui.compatibility->addItem(QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)),
qApp->translate("GameListCompatibilityRating", GameDatabase::GetCompatibilityRatingDisplayName(
static_cast<GameDatabase::CompatibilityRating>(i))));
QString::fromUtf8(GameDatabase::GetCompatibilityRatingDisplayName(
static_cast<GameDatabase::CompatibilityRating>(i))));
}
populateUi(path, serial, region, entry);
@ -113,8 +113,7 @@ void GameSummaryWidget::populateUi(const std::string& path, const std::string& s
{
if (!controllers.isEmpty())
controllers.append(", ");
controllers.append(
qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
controllers.append(Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i)));
}
}
}

View File

@ -1567,8 +1567,8 @@ void MainWindow::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(CPUExecutionMode::Count); i++)
{
const CPUExecutionMode mode = static_cast<CPUExecutionMode>(i);
QAction* action = m_ui.menuCPUExecutionMode->addAction(
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(mode)));
QAction* action =
m_ui.menuCPUExecutionMode->addAction(QString::fromUtf8(Settings::GetCPUExecutionModeDisplayName(mode)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, mode]() {
Host::SetBaseStringSettingValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(mode));
@ -1582,8 +1582,7 @@ void MainWindow::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
const GPURenderer renderer = static_cast<GPURenderer>(i);
QAction* action =
m_ui.menuRenderer->addAction(qApp->translate("GPURenderer", Settings::GetRendererDisplayName(renderer)));
QAction* action = m_ui.menuRenderer->addAction(QString::fromUtf8(Settings::GetRendererDisplayName(renderer)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, renderer]() {
Host::SetBaseStringSettingValue("GPU", "Renderer", Settings::GetRendererName(renderer));
@ -1597,8 +1596,8 @@ void MainWindow::setupAdditionalUi()
for (u32 i = 0; i < static_cast<u32>(DisplayCropMode::Count); i++)
{
const DisplayCropMode crop_mode = static_cast<DisplayCropMode>(i);
QAction* action = m_ui.menuCropMode->addAction(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(crop_mode)));
QAction* action =
m_ui.menuCropMode->addAction(QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(crop_mode)));
action->setCheckable(true);
connect(action, &QAction::triggered, [this, crop_mode]() {
Host::SetBaseStringSettingValue("Display", "CropMode", Settings::GetDisplayCropModeName(crop_mode));
@ -2335,8 +2334,8 @@ void MainWindow::updateDebugMenuCPUExecutionMode()
if (!current_mode.has_value())
return;
const QString current_mode_display_name(
qApp->translate("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(current_mode.value())));
const QString current_mode_display_name =
QString::fromUtf8(Settings::GetCPUExecutionModeDisplayName(current_mode.value()));
for (QObject* obj : m_ui.menuCPUExecutionMode->children())
{
QAction* action = qobject_cast<QAction*>(obj);
@ -2353,8 +2352,8 @@ void MainWindow::updateDebugMenuGPURenderer()
if (!current_renderer.has_value())
return;
const QString current_renderer_display_name(
qApp->translate("GPURenderer", Settings::GetRendererDisplayName(current_renderer.value())));
const QString current_renderer_display_name =
QString::fromUtf8(Settings::GetRendererDisplayName(current_renderer.value()));
for (QObject* obj : m_ui.menuRenderer->children())
{
QAction* action = qobject_cast<QAction*>(obj);
@ -2370,8 +2369,8 @@ void MainWindow::updateDebugMenuCropMode()
if (!current_crop_mode.has_value())
return;
const QString current_crop_mode_display_name(
qApp->translate("DisplayCropMode", Settings::GetDisplayCropModeDisplayName(current_crop_mode.value())));
const QString current_crop_mode_display_name =
QString::fromUtf8(Settings::GetDisplayCropModeDisplayName(current_crop_mode.value()));
for (QObject* obj : m_ui.menuCropMode->children())
{
QAction* action = qobject_cast<QAction*>(obj);

View File

@ -118,7 +118,7 @@ void MemoryCardSettingsWidget::createPortSettingsUi(SettingsDialog* dialog, int
for (int i = 0; i < static_cast<int>(MemoryCardType::Count); i++)
{
ui->memory_card_type->addItem(
qApp->translate("MemoryCardType", Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
QString::fromUtf8(Settings::GetMemoryCardTypeDisplayName(static_cast<MemoryCardType>(i))));
}
const MemoryCardType default_value = (index == 0) ? MemoryCardType::PerGameTitle : MemoryCardType::None;