Settings: Translate display names in core
Enables the values to show in the Big Picture UI.
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@ -34,14 +34,14 @@ GameSummaryWidget::GameSummaryWidget(const std::string& path, const std::string&
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for (u32 i = 0; i < static_cast<u32>(DiscRegion::Count); i++)
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{
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m_ui.region->addItem(QtUtils::GetIconForRegion(static_cast<DiscRegion>(i)),
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qApp->translate("DiscRegion", Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
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QString::fromUtf8(Settings::GetDiscRegionDisplayName(static_cast<DiscRegion>(i))));
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}
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for (u32 i = 0; i < static_cast<u32>(GameDatabase::CompatibilityRating::Count); i++)
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{
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m_ui.compatibility->addItem(QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)),
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qApp->translate("GameListCompatibilityRating", GameDatabase::GetCompatibilityRatingDisplayName(
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static_cast<GameDatabase::CompatibilityRating>(i))));
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QString::fromUtf8(GameDatabase::GetCompatibilityRatingDisplayName(
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static_cast<GameDatabase::CompatibilityRating>(i))));
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}
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populateUi(path, serial, region, entry);
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@ -113,8 +113,7 @@ void GameSummaryWidget::populateUi(const std::string& path, const std::string& s
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{
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if (!controllers.isEmpty())
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controllers.append(", ");
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controllers.append(
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qApp->translate("ControllerType", Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i))));
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controllers.append(Settings::GetControllerTypeDisplayName(static_cast<ControllerType>(i)));
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}
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}
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}
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