GPU/HW/OpenGL: Use shader cache
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@ -2,6 +2,7 @@
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#include "common/gl/program.h"
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#include "common/gl/stream_buffer.h"
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#include "common/gl/texture.h"
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#include "common/gl/shader_cache.h"
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#include "glad.h"
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#include "gpu_hw.h"
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#include <array>
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@ -58,6 +59,8 @@ private:
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void SetScissorFromDrawingArea();
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void UploadUniformBlock(const void* data, u32 data_size);
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GL::ShaderCache m_shader_cache;
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// downsample texture - used for readbacks at >1xIR.
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GL::Texture m_vram_texture;
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GL::Texture m_vram_read_texture;
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