SDL: Support Vulkan
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@@ -58,12 +58,6 @@ protected:
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private:
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bool HasSystem() const { return static_cast<bool>(m_system); }
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#ifdef WIN32
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bool UseOpenGLRenderer() const { return m_settings.gpu_renderer == GPURenderer::HardwareOpenGL; }
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#else
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bool UseOpenGLRenderer() const { return true; }
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#endif
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static float GetDPIScaleFactor(SDL_Window* window);
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bool CreateSDLWindow();
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