GPU/HW: Make settings update slightly safer

This commit is contained in:
Connor McLaughlin
2020-08-12 02:27:07 +10:00
parent ba5458c1c3
commit d1ee6c0da7
5 changed files with 44 additions and 16 deletions

View File

@ -118,19 +118,30 @@ void GPU_HW_D3D11::UpdateSettings()
{
GPU_HW::UpdateSettings();
bool needs_new_framebuffer, needs_new_shaders;
UpdateHWSettings(&needs_new_framebuffer, &needs_new_shaders);
bool framebuffer_changed, shaders_changed;
UpdateHWSettings(&framebuffer_changed, &shaders_changed);
if (needs_new_framebuffer)
m_context->ClearState();
if (framebuffer_changed)
{
m_host_display->ClearDisplayTexture();
CreateFramebuffer();
}
if (needs_new_shaders)
CompileShaders();
RestoreGraphicsAPIState();
UpdateDisplay();
if (shaders_changed)
{
DestroyShaders();
CompileShaders();
}
if (framebuffer_changed)
{
RestoreGraphicsAPIState();
UpdateDepthBufferFromMaskBit();
UpdateDisplay();
ResetGraphicsAPIState();
}
}
void GPU_HW_D3D11::MapBatchVertexPointer(u32 required_vertices)
@ -208,12 +219,10 @@ bool GPU_HW_D3D11::CreateFramebuffer()
BlitTexture(m_vram_texture.GetD3DRTV(), 0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
old_vram_texture.GetD3DSRV(), 0, 0, old_vram_texture.GetWidth(), old_vram_texture.GetHeight(),
old_vram_texture.GetWidth(), old_vram_texture.GetHeight(), linear_filter);
UpdateDepthBufferFromMaskBit();
}
m_context->OMSetRenderTargets(1, m_vram_texture.GetD3DRTVArray(), nullptr);
SetFullVRAMDirtyRectangle();
RestoreGraphicsAPIState();
return true;
}
@ -456,6 +465,22 @@ bool GPU_HW_D3D11::CompileShaders()
return true;
}
void GPU_HW_D3D11::DestroyShaders()
{
m_display_pixel_shaders = {};
m_vram_update_depth_pixel_shader.Reset();
m_vram_copy_pixel_shader.Reset();
m_vram_write_pixel_shader.Reset();
m_vram_read_pixel_shader.Reset();
m_vram_interlaced_fill_pixel_shader.Reset();
m_vram_fill_pixel_shader.Reset();
m_copy_pixel_shader.Reset();
m_screen_quad_vertex_shader.Reset();
m_batch_pixel_shaders = {};
m_batch_vertex_shaders = {};
m_batch_input_layout.Reset();
}
void GPU_HW_D3D11::UploadUniformBuffer(const void* data, u32 data_size)
{
Assert(data_size <= MAX_UNIFORM_BUFFER_SIZE);