Achievements: Add leaderboard toggle (+ some minor fixes)

This commit is contained in:
Connor McLaughlin
2022-09-21 23:45:24 +10:00
parent 3760849ac4
commit d26fef3e4e
8 changed files with 91 additions and 33 deletions

View File

@ -24,6 +24,7 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialTestMode, "Cheevos", "UnofficialTestMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useFirstDiscFromPlaylist, "Cheevos",
"UseFirstDiscFromPlaylist", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboards, "Cheevos", "Leaderboards", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Cheevos", "SoundEffects", true);
dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"),
@ -46,10 +47,16 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
tr("\"Challenge\" mode for achievements. Disables save state, cheats, and slowdown "
"functions, but you receive double the achievement points."));
dialog->registerWidgetHelp(
m_ui.challengeMode, tr("Enable Sound Effects"), tr("Checked"),
m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"),
tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
dialog->registerWidgetHelp(
m_ui.leaderboards, tr("Enable Leaderboards"), tr("Checked"),
tr("Enables tracking and submission of leaderboards in supported games. If leaderboards "
"are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded."));
connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::onChallengeModeStateChanged);
if (!m_dialog->isPerGameSettings())
{
@ -80,10 +87,40 @@ AchievementSettingsWidget::~AchievementSettingsWidget() = default;
void AchievementSettingsWidget::updateEnableState()
{
const bool enabled = m_dialog->getEffectiveBoolValue("Cheevos", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Cheevos", "ChallengeMode", false);
m_ui.testMode->setEnabled(enabled);
m_ui.useFirstDiscFromPlaylist->setEnabled(enabled);
m_ui.richPresence->setEnabled(enabled);
m_ui.challengeMode->setEnabled(enabled);
m_ui.leaderboards->setEnabled(enabled && challenge);
m_ui.unofficialTestMode->setEnabled(enabled);
m_ui.soundEffects->setEnabled(enabled);
}
void AchievementSettingsWidget::onChallengeModeStateChanged()
{
if (!QtHost::IsSystemValid())
return;
const bool enabled = m_dialog->getEffectiveBoolValue("Cheevos", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Cheevos", "ChallengeMode", false);
if (!enabled || !challenge)
return;
// don't bother prompting if the game doesn't have achievements
auto lock = Achievements::GetLock();
if (!Achievements::HasActiveGame())
return;
if (QMessageBox::question(
QtUtils::GetRootWidget(this), tr("Reset System"),
tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) !=
QMessageBox::Yes)
{
return;
}
g_emu_thread->resetSystem();
}
void AchievementSettingsWidget::updateLoginState()