Qt: Safer GPU renderer switching

This commit is contained in:
Connor McLaughlin
2020-01-24 14:49:51 +10:00
parent c5282b99e1
commit d343743768
4 changed files with 93 additions and 86 deletions

View File

@ -6,6 +6,7 @@
#include "qtsettingsinterface.h"
#include "settingsdialog.h"
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMessageBox>
#include <cmath>
static constexpr char DISC_IMAGE_FILTER[] =
@ -76,26 +77,13 @@ void MainWindow::toggleFullscreen()
m_ui.actionFullscreen->setChecked(fullscreen);
}
void MainWindow::switchRenderer()
void MainWindow::recreateDisplayWidget(bool create_device_context)
{
const bool was_fullscreen = m_display_widget->isFullScreen();
if (was_fullscreen)
toggleFullscreen();
QByteArray state;
if (m_emulation_running)
{
// we need to basically restart the emulator core
state = m_host_interface->saveStateToMemory();
if (state.isEmpty())
{
m_host_interface->ReportError("Failed to save emulator state to memory");
return;
}
// stop the emulation
m_host_interface->blockingPowerOffSystem();
}
switchToGameListView();
// recreate the display widget using the potentially-new renderer
m_ui.mainContainer->removeWidget(m_display_widget);
@ -104,25 +92,21 @@ void MainWindow::switchRenderer()
m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
if (create_device_context)
switchToEmulationView();
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
if (!state.isEmpty())
if (create_device_context && !m_host_interface->createDisplayDeviceContext())
{
// restart the system with the new state
m_host_interface->bootSystem(QString(), QString());
m_host_interface->loadStateFromMemory(std::move(state));
QMessageBox::critical(this, tr("DuckStation Error"),
tr("Failed to create new device context on renderer switch. Cannot continue."));
QCoreApplication::exit();
return;
}
// update the menu with the selected renderer
QObjectList renderer_menu_items = m_ui.menuRenderer->children();
QString current_renderer_name(Settings::GetRendererDisplayName(m_host_interface->GetCoreSettings().gpu_renderer));
for (QObject* obj : renderer_menu_items)
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_name);
}
updateDebugMenuGPURenderer();
}
void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
@ -214,14 +198,12 @@ void MainWindow::setupAdditionalUi()
const GPURenderer renderer = static_cast<GPURenderer>(i);
QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
action->setCheckable(true);
action->setChecked(m_host_interface->GetCoreSettings().gpu_renderer == renderer);
connect(action, &QAction::triggered, [this, action, renderer]() {
m_host_interface->putSettingValue(QStringLiteral("GPU/Renderer"), QString(Settings::GetRendererName(renderer)));
m_host_interface->applySettings();
action->setChecked(true);
switchRenderer();
});
}
updateDebugMenuGPURenderer();
}
void MainWindow::updateEmulationActions(bool starting, bool running)
@ -307,6 +289,8 @@ void MainWindow::connectSignals()
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
&MainWindow::onPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
Qt::BlockingQueuedConnection);
connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameList::GameListEntry* entry) {
// if we're not running, boot the system, otherwise swap discs
@ -347,3 +331,21 @@ void MainWindow::doSettings(SettingsDialog::Category category)
if (category != SettingsDialog::Category::Count)
m_settings_dialog->setCategory(category);
}
void MainWindow::updateDebugMenuGPURenderer()
{
// update the menu with the new selected renderer
std::optional<GPURenderer> current_renderer = Settings::ParseRendererName(
m_host_interface->getSettingValue(QStringLiteral("GPU/Renderer")).toString().toStdString().c_str());
if (current_renderer.has_value())
{
const QString current_renderer_display_name(
QString::fromUtf8(Settings::GetRendererDisplayName(current_renderer.value())));
for (QObject* obj : m_ui.menuRenderer->children())
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_display_name);
}
}
}