GPU/Software: Reduce number of copies by one, enable 16-bit scanout

This commit is contained in:
Connor McLaughlin
2020-10-22 01:25:33 +10:00
parent beffbaee39
commit d3d881aa6b
20 changed files with 875 additions and 187 deletions

View File

@ -656,17 +656,18 @@ void GPU_HW_OpenGL::UpdateDisplay()
{
UpdateVRAMReadTexture();
m_host_display->SetDisplayTexture(
reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_read_texture.GetGLId())), m_vram_read_texture.GetWidth(),
static_cast<s32>(m_vram_read_texture.GetHeight()), 0, m_vram_read_texture.GetHeight(),
m_vram_read_texture.GetWidth(), -static_cast<s32>(m_vram_read_texture.GetHeight()));
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_read_texture.GetGLId())),
HostDisplayPixelFormat::RGBA8, m_vram_read_texture.GetWidth(),
static_cast<s32>(m_vram_read_texture.GetHeight()), 0,
m_vram_read_texture.GetHeight(), m_vram_read_texture.GetWidth(),
-static_cast<s32>(m_vram_read_texture.GetHeight()));
}
else
{
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
-static_cast<s32>(m_vram_texture.GetHeight()));
HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
static_cast<s32>(m_vram_texture.GetHeight()), 0, m_vram_texture.GetHeight(),
m_vram_texture.GetWidth(), -static_cast<s32>(m_vram_texture.GetHeight()));
}
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
@ -693,7 +694,8 @@ void GPU_HW_OpenGL::UpdateDisplay()
(scaled_vram_offset_y + scaled_display_height) <= m_vram_texture.GetHeight())
{
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_vram_texture.GetGLId())),
m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), scaled_vram_offset_x,
HostDisplayPixelFormat::RGBA8, m_vram_texture.GetWidth(),
m_vram_texture.GetHeight(), scaled_vram_offset_x,
m_vram_texture.GetHeight() - scaled_vram_offset_y, scaled_display_width,
-static_cast<s32>(scaled_display_height));
}
@ -723,8 +725,8 @@ void GPU_HW_OpenGL::UpdateDisplay()
glDrawArrays(GL_TRIANGLES, 0, 3);
m_host_display->SetDisplayTexture(reinterpret_cast<void*>(static_cast<uintptr_t>(m_display_texture.GetGLId())),
m_display_texture.GetWidth(), m_display_texture.GetHeight(), 0,
scaled_display_height, scaled_display_width,
HostDisplayPixelFormat::RGBA8, m_display_texture.GetWidth(),
m_display_texture.GetHeight(), 0, scaled_display_height, scaled_display_width,
-static_cast<s32>(scaled_display_height));
// restore state