GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
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@ -172,12 +172,12 @@ void RunEvents()
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UpdateCPUDowncount();
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}
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bool DoState(StateWrapper& sw, u32 global_tick_counter)
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bool DoState(StateWrapper& sw)
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{
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sw.Do(&s_global_tick_counter);
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if (sw.IsReading())
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{
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s_global_tick_counter = global_tick_counter;
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// Load timestamps for the clock events.
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// Any oneshot events should be recreated by the load state method, so we can fix up their times here.
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u32 event_count = 0;
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