GPU: Tweaks to ODE handling
Fixes Team Buddies and The Next Tetris.
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@ -79,7 +79,7 @@ std::unique_ptr<TimingEvent> CreateTimingEvent(std::string name, TickCount perio
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TimingEventCallback callback, bool activate);
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/// Serialization.
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bool DoState(StateWrapper& sw, u32 global_tick_counter);
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bool DoState(StateWrapper& sw);
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void RunEvents();
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