Common: Move GL classes to subdirectory
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58
src/common/gl/stream_buffer.cpp
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58
src/common/gl/stream_buffer.cpp
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#include "stream_buffer.h"
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namespace GL {
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StreamBuffer::StreamBuffer(GLenum target, GLuint buffer_id, u32 size)
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: m_target(target), m_buffer_id(buffer_id), m_size(size), m_cpu_buffer(size)
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{
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}
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StreamBuffer::~StreamBuffer()
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{
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glDeleteBuffers(1, &m_buffer_id);
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}
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void StreamBuffer::Bind()
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{
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glBindBuffer(m_target, m_buffer_id);
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}
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void StreamBuffer::Unbind()
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{
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glBindBuffer(m_target, 0);
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}
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StreamBuffer::MappingResult StreamBuffer::Map(u32 alignment, u32 min_size)
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{
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return MappingResult{static_cast<void*>(m_cpu_buffer.data()), 0, 0, m_size / alignment};
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}
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void StreamBuffer::Unmap(u32 used_size)
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{
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if (used_size == 0)
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return;
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glBindBuffer(m_target, m_buffer_id);
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glBufferSubData(m_target, 0, used_size, m_cpu_buffer.data());
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}
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std::unique_ptr<StreamBuffer> StreamBuffer::Create(GLenum target, u32 size)
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{
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glGetError();
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GLuint buffer_id;
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glGenBuffers(1, &buffer_id);
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glBindBuffer(target, buffer_id);
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glBufferData(target, size, nullptr, GL_STREAM_DRAW);
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GLenum err = glGetError();
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if (err != GL_NO_ERROR)
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{
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glDeleteBuffers(1, &buffer_id);
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return {};
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}
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return std::unique_ptr<StreamBuffer>(new StreamBuffer(target, buffer_id, size));
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}
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} // namespace GL
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