GPU: Implement transparency mode
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@ -304,6 +304,7 @@ void SDLInterface::RenderDisplay()
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return;
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glViewport(0, 0, m_window_width, m_window_height - 20);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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