System: Add non-persistent memory card type
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@ -910,13 +910,14 @@ const char* Settings::GetControllerTypeDisplayName(ControllerType type)
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return s_controller_display_names[static_cast<int>(type)];
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}
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static std::array<const char*, 5> s_memory_card_type_names = {
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{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle"}};
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static std::array<const char*, 5> s_memory_card_type_display_names = {
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static std::array<const char*, 6> s_memory_card_type_names = {
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{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle", "NonPersistent"}};
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static std::array<const char*, 6> s_memory_card_type_display_names = {
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{TRANSLATABLE("MemoryCardType", "No Memory Card"), TRANSLATABLE("MemoryCardType", "Shared Between All Games"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Code)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Title)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)")}};
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)"),
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TRANSLATABLE("MemoryCardType", "Non-Persistent Card (Do Not Save)")}};
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std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
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{
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