System: Add non-persistent memory card type

This commit is contained in:
Connor McLaughlin
2021-05-23 17:11:59 +10:00
parent 3dc7ef92c2
commit d9a655fb41
4 changed files with 13 additions and 4 deletions

View File

@ -910,13 +910,14 @@ const char* Settings::GetControllerTypeDisplayName(ControllerType type)
return s_controller_display_names[static_cast<int>(type)];
}
static std::array<const char*, 5> s_memory_card_type_names = {
{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle"}};
static std::array<const char*, 5> s_memory_card_type_display_names = {
static std::array<const char*, 6> s_memory_card_type_names = {
{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle", "NonPersistent"}};
static std::array<const char*, 6> s_memory_card_type_display_names = {
{TRANSLATABLE("MemoryCardType", "No Memory Card"), TRANSLATABLE("MemoryCardType", "Shared Between All Games"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Code)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Title)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)")}};
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)"),
TRANSLATABLE("MemoryCardType", "Non-Persistent Card (Do Not Save)")}};
std::optional<MemoryCardType> Settings::ParseMemoryCardTypeName(const char* str)
{