WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on Win11 22H2.
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@ -585,7 +585,7 @@ void D3D11Device::InvalidateRenderTarget(GPUTexture* t)
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static_cast<D3D11Texture*>(t)->CommitClear(m_context.Get());
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}
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bool D3D11Device::GetHostRefreshRate(float* refresh_rate)
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std::optional<float> D3D11Device::GetHostRefreshRate()
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{
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if (m_swap_chain && m_is_exclusive_fullscreen)
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{
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@ -595,13 +595,12 @@ bool D3D11Device::GetHostRefreshRate(float* refresh_rate)
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{
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Log_InfoPrintf("using fs rr: %u %u", desc.BufferDesc.RefreshRate.Numerator,
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desc.BufferDesc.RefreshRate.Denominator);
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*refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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return true;
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return static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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}
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}
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return GPUDevice::GetHostRefreshRate(refresh_rate);
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return GPUDevice::GetHostRefreshRate();
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}
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bool D3D11Device::BeginPresent(bool skip_present)
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