MediaCapture: Add FFmpeg backend
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@ -184,6 +184,8 @@ if(NOT ANDROID)
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freesurround
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SDL2::SDL2
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)
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# FFmpeg loaded dynamically on demand.
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target_include_directories(util PUBLIC ${FFMPEG_INCLUDE_DIRS})
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endif()
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if(WIN32)
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File diff suppressed because it is too large
Load Diff
@ -6,7 +6,7 @@
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<ClCompile>
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<PreprocessorDefinitions>%(PreprocessorDefinitions);CPUINFO_SHARED=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\freesurround\include;$(SolutionDir)dep\kissfft\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\vulkan\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\freesurround\include;$(SolutionDir)dep\kissfft\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include;$(SolutionDir)dep\vulkan\include;$(SolutionDir)dep\ffmpeg\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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