GameSettings: Add trait for disabling PGXP texture correction
This commit is contained in:
@@ -20,6 +20,7 @@ enum class Trait : u32
|
||||
DisableWidescreen,
|
||||
DisablePGXP,
|
||||
DisablePGXPCulling,
|
||||
DisablePGXPTextureCorrection,
|
||||
ForcePGXPVertexCache,
|
||||
ForcePGXPCPUMode,
|
||||
ForceDigitalController,
|
||||
@@ -62,8 +63,6 @@ struct Entry
|
||||
ALWAYS_INLINE void RemoveTrait(Trait trait) { traits[static_cast<int>(trait)] = false; }
|
||||
ALWAYS_INLINE void SetTrait(Trait trait, bool enabled) { traits[static_cast<int>(trait)] = enabled; }
|
||||
|
||||
bool HasAnySettings() const;
|
||||
|
||||
bool LoadFromStream(ByteStream* stream);
|
||||
bool SaveToStream(ByteStream* stream) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user