FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros
These were only needed because of ancient compilers on the libretro buildbot, it still compiles fine with these fields on the latest compilers.
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@@ -14,11 +14,8 @@
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#include "common/gl/texture.h"
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#include "common/window_info.h"
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#include "core/host_display.h"
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#include <memory>
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#ifndef LIBRETRO
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#include "postprocessing_chain.h"
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#endif
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#include <memory>
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namespace FrontendCommon {
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@@ -86,7 +83,6 @@ protected:
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s32 texture_view_height, bool linear_filter);
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void RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height, HostDisplayTexture* texture_handle);
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#ifndef LIBRETRO
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struct PostProcessingStage
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{
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GL::Program program;
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@@ -98,7 +94,6 @@ protected:
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void ApplyPostProcessingChain(GLuint final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
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void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x,
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height);
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#endif
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std::unique_ptr<GL::Context> m_gl_context;
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@@ -114,12 +109,10 @@ protected:
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u32 m_display_pixels_texture_pbo_map_offset = 0;
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u32 m_display_pixels_texture_pbo_map_size = 0;
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#ifndef LIBRETRO
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PostProcessingChain m_post_processing_chain;
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GL::Texture m_post_processing_input_texture;
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std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
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std::vector<PostProcessingStage> m_post_processing_stages;
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#endif
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bool m_use_gles2_draw_path = false;
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};
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