GPUDevice: Improve texture pooling
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@ -182,6 +182,7 @@ void D3D11Device::SetFeatures(FeatureMask disabled_features)
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m_features.gpu_timing = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = false;
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m_features.prefer_unused_textures = false;
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}
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bool D3D11Device::CreateSwapChain()
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