GPUDevice: Improve texture pooling

This commit is contained in:
Stenzek
2023-12-20 20:28:37 +10:00
parent efaee4ab50
commit dc5e4120cd
17 changed files with 229 additions and 174 deletions

View File

@ -182,6 +182,7 @@ void D3D11Device::SetFeatures(FeatureMask disabled_features)
m_features.gpu_timing = true;
m_features.shader_cache = true;
m_features.pipeline_cache = false;
m_features.prefer_unused_textures = false;
}
bool D3D11Device::CreateSwapChain()