GPUDevice: Improve texture pooling

This commit is contained in:
Stenzek
2023-12-20 20:28:37 +10:00
parent efaee4ab50
commit dc5e4120cd
17 changed files with 229 additions and 174 deletions

View File

@ -1187,6 +1187,7 @@ void D3D12Device::SetFeatures(FeatureMask disabled_features)
m_features.gpu_timing = true;
m_features.shader_cache = true;
m_features.pipeline_cache = true;
m_features.prefer_unused_textures = true;
BOOL allow_tearing_supported = false;
HRESULT hr = m_dxgi_factory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,