GPUDevice: Improve texture pooling
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@ -2414,6 +2414,7 @@ bool VulkanDevice::CheckFeatures(FeatureMask disabled_features)
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m_features.partial_msaa_resolve = true;
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m_features.shader_cache = true;
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m_features.pipeline_cache = true;
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m_features.prefer_unused_textures = true;
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return true;
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}
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