GPUDevice: Improve texture pooling
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@ -48,7 +48,6 @@ public:
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VkImageLayout GetVkLayout() const;
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bool IsValid() const override { return (m_image != VK_NULL_HANDLE); }
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bool Update(u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch, u32 layer = 0, u32 level = 0) override;
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bool Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32 height, u32 layer = 0, u32 level = 0) override;
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void Unmap() override;
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