Misc: Post-refactor cleanups

This commit is contained in:
Stenzek
2023-08-23 22:06:48 +10:00
parent 82cdef45b3
commit dc9c99438b
55 changed files with 1243 additions and 1396 deletions

View File

@ -1,12 +1,14 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "imgui_overlays.h"
#include "cdrom.h"
#include "controller.h"
#include "dma.h"
#include "fullscreen_ui.h"
#include "gpu.h"
#include "host.h"
#include "host_settings.h"
#include "mdec.h"
#include "resources.h"
#include "settings.h"
#include "spu.h"
@ -131,6 +133,99 @@ static std::tuple<float, float> GetMinMax(gsl::span<const float> values)
static bool s_save_state_selector_ui_open = false;
void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/,
int progress_value /*= -1*/)
{
const auto& io = ImGui::GetIO();
const float scale = ImGuiManager::GetGlobalScale();
const float width = (400.0f * scale);
const bool has_progress = (progress_min < progress_max);
// eat the last imgui frame, it might've been partially rendered by the caller.
ImGui::EndFrame();
ImGui::NewFrame();
const float logo_width = 260.0f * scale;
const float logo_height = 260.0f * scale;
ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)),
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (ImGui::Begin("LoadingScreenLogo", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBackground))
{
GPUTexture* tex = ImGuiFullscreen::GetCachedTexture("images/duck.png");
if (tex)
ImGui::Image(tex, ImVec2(logo_width, logo_height));
}
ImGui::End();
const float padding_and_rounding = 15.0f * scale;
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 80.0f : 50.0f) * scale), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) + (100.0f * scale)),
ImGuiCond_Always, ImVec2(0.5f, 0.0f));
if (ImGui::Begin("LoadingScreen", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing))
{
if (has_progress)
{
ImGui::TextUnformatted(message);
TinyString buf;
buf.Fmt("{}/{}", progress_value, progress_max);
const ImVec2 prog_size = ImGui::CalcTextSize(buf.GetCharArray(), buf.GetCharArray() + buf.GetLength());
ImGui::SameLine();
ImGui::SetCursorPosX(width - padding_and_rounding - prog_size.x);
ImGui::TextUnformatted(buf.GetCharArray(), buf.GetCharArray() + buf.GetLength());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 5.0f);
ImGui::ProgressBar(static_cast<float>(progress_value) / static_cast<float>(progress_max - progress_min),
ImVec2(-1.0f, 0.0f), "");
Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max);
}
else
{
const ImVec2 text_size(ImGui::CalcTextSize(message));
ImGui::SetCursorPosX((width - text_size.x) / 2.0f);
ImGui::TextUnformatted(message);
Log_InfoPrintf("%s", message);
}
}
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::EndFrame();
g_gpu_device->Render(false);
ImGui::NewFrame();
}
void ImGuiManager::RenderDebugWindows()
{
if (System::IsValid())
{
if (g_settings.debugging.show_gpu_state)
g_gpu->DrawDebugStateWindow();
if (g_settings.debugging.show_cdrom_state)
CDROM::DrawDebugWindow();
if (g_settings.debugging.show_timers_state)
Timers::DrawDebugStateWindow();
if (g_settings.debugging.show_spu_state)
SPU::DrawDebugStateWindow();
if (g_settings.debugging.show_mdec_state)
MDEC::DrawDebugStateWindow();
if (g_settings.debugging.show_dma_state)
DMA::DrawDebugStateWindow();
}
}
void ImGuiManager::RenderTextOverlays()
{
const System::State state = System::GetState();