Misc: Post-refactor cleanups
This commit is contained in:
@ -194,6 +194,9 @@ GameHash GetGameHash();
|
||||
bool IsRunningUnknownGame();
|
||||
bool WasFastBooted();
|
||||
|
||||
/// Returns the time elapsed in the current play session.
|
||||
u64 GetSessionPlayedTime();
|
||||
|
||||
const BIOS::ImageInfo* GetBIOSImageInfo();
|
||||
const BIOS::Hash& GetBIOSHash();
|
||||
|
||||
@ -459,6 +462,18 @@ void UpdateMemorySaveStateSettings();
|
||||
bool LoadRewindState(u32 skip_saves = 0, bool consume_state = true);
|
||||
void SetRunaheadReplayFlag();
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
/// Called on process startup.
|
||||
void ProcessStartup();
|
||||
|
||||
/// Called on process shutdown.
|
||||
void ProcessShutdown();
|
||||
|
||||
/// Polls input, updates subsystems which are present while paused/inactive.
|
||||
void IdlePollUpdate();
|
||||
}
|
||||
|
||||
} // namespace System
|
||||
|
||||
namespace Host {
|
||||
@ -497,16 +512,4 @@ void RequestResizeHostDisplay(s32 width, s32 height);
|
||||
|
||||
/// Requests shut down of the current virtual machine.
|
||||
void RequestSystemShutdown(bool allow_confirm, bool save_state);
|
||||
|
||||
/// Attempts to create the rendering device backend.
|
||||
bool CreateGPUDevice(RenderAPI api);
|
||||
|
||||
/// Handles fullscreen transitions and such.
|
||||
void UpdateDisplayWindow();
|
||||
|
||||
/// Called when the window is resized.
|
||||
void ResizeDisplayWindow(s32 width, s32 height, float scale);
|
||||
|
||||
/// Destroys any active rendering device.
|
||||
void ReleaseGPUDevice();
|
||||
} // namespace Host
|
||||
|
||||
Reference in New Issue
Block a user