GameList: Treat disc sets and discs equally when sorting
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@ -66,6 +66,7 @@ struct Entry
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ALWAYS_INLINE bool IsDisc() const { return (type == EntryType::Disc); }
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ALWAYS_INLINE bool IsDiscSet() const { return (type == EntryType::DiscSet); }
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ALWAYS_INLINE EntryType GetSortType() const { return (type == EntryType::DiscSet) ? EntryType::Disc : type; }
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};
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const char* GetEntryTypeName(EntryType type);
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