Qt: Add renderer/resolution to status bar
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@@ -34,6 +34,7 @@ class MainWindow;
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class QtDisplayWidget;
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Q_DECLARE_METATYPE(std::shared_ptr<const SystemBootParameters>);
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Q_DECLARE_METATYPE(GPURenderer);
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class QtHostInterface final : public QObject, public CommonHostInterface
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{
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@@ -134,8 +135,9 @@ Q_SIGNALS:
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void displaySizeRequested(qint32 width, qint32 height);
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void focusDisplayWidgetRequested();
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void destroyDisplayRequested();
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
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float worst_frame_time);
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time,
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GPURenderer renderer, quint32 render_width, quint32 render_height,
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bool render_interlaced);
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void runningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void exitRequested();
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void inputProfileLoaded();
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