FullscreenUI: Avoid per-frame memory allocations with SmallString
This commit is contained in:
@@ -1328,8 +1328,8 @@ typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitAr
|
||||
#define ImGuiKey_NavGamepadTweakFast ImGuiKey_GamepadR1
|
||||
#define ImGuiKey_NavGamepadActivate ImGuiKey_GamepadFaceDown
|
||||
#define ImGuiKey_NavGamepadCancel ImGuiKey_GamepadFaceRight
|
||||
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceLeft
|
||||
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceUp
|
||||
#define ImGuiKey_NavGamepadMenu ImGuiKey_GamepadFaceUp
|
||||
#define ImGuiKey_NavGamepadInput ImGuiKey_GamepadFaceLeft
|
||||
|
||||
enum ImGuiInputEventType
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user