FullscreenUI: Avoid per-frame memory allocations with SmallString
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@ -837,19 +837,19 @@ void SaveStateSelectorUI::DestroyTextures()
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void SaveStateSelectorUI::RefreshHotkeyLegend()
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{
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auto format_legend_entry = [](std::string binding, std::string_view caption) {
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auto format_legend_entry = [](SmallString binding, std::string_view caption) {
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InputManager::PrettifyInputBinding(binding);
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return fmt::format("{} - {}", binding, caption);
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};
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s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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TRANSLATE_STR("SaveStateSelectorUI", "Load"));
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s_save_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SaveSelectedSaveState"),
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TRANSLATE_STR("SaveStateSelectorUI", "Save"));
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s_prev_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"),
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TRANSLATE_STR("SaveStateSelectorUI", "Select Previous"));
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s_next_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"),
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TRANSLATE_STR("SaveStateSelectorUI", "Select Next"));
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s_load_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "LoadSelectedSaveState"),
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TRANSLATE_SV("SaveStateSelectorUI", "Load"));
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s_save_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "SaveSelectedSaveState"),
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TRANSLATE_SV("SaveStateSelectorUI", "Save"));
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s_prev_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"),
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TRANSLATE_SV("SaveStateSelectorUI", "Select Previous"));
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s_next_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"),
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TRANSLATE_SV("SaveStateSelectorUI", "Select Next"));
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}
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void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
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