GPU: Add auto (game native) aspect ratio

This commit is contained in:
Albert Liu
2020-12-11 21:37:53 -08:00
parent b4fb1e20d8
commit de8f03bd75
8 changed files with 49 additions and 12 deletions

View File

@ -625,10 +625,11 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
}
static std::array<const char*, 11> s_display_aspect_ratio_names = {
{"4:3", "16:9", "16:10", "19:9", "21:9", "8:7", "5:4", "3:2", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
static constexpr std::array<float, 11> s_display_aspect_ratio_values = {
{4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 21.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f,
static std::array<const char*, 12> s_display_aspect_ratio_names = {{"Auto (Game Native)", "4:3", "16:9", "16:10",
"19:9", "21:9", "8:7", "5:4", "3:2",
"2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
static constexpr std::array<float, 12> s_display_aspect_ratio_values = {
{-1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 21.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f,
2.0f / 1.0f, 1.0f, -1.0f}};
std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)