GPU: Add auto (game native) aspect ratio
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@ -625,10 +625,11 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
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return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
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}
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static std::array<const char*, 11> s_display_aspect_ratio_names = {
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{"4:3", "16:9", "16:10", "19:9", "21:9", "8:7", "5:4", "3:2", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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static constexpr std::array<float, 11> s_display_aspect_ratio_values = {
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{4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 21.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f,
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static std::array<const char*, 12> s_display_aspect_ratio_names = {{"Auto (Game Native)", "4:3", "16:9", "16:10",
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"19:9", "21:9", "8:7", "5:4", "3:2",
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"2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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static constexpr std::array<float, 12> s_display_aspect_ratio_values = {
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{-1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 21.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f,
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2.0f / 1.0f, 1.0f, -1.0f}};
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std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
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