GameDatabase: Merge compatibility messages

This commit is contained in:
Stenzek
2024-07-22 13:55:02 +10:00
parent fe55446c25
commit deed0c9713
10 changed files with 74 additions and 142 deletions

View File

@ -113,17 +113,12 @@ struct Settings
bool gpu_disable_framebuffer_fetch : 1 = false;
bool gpu_disable_texture_buffers : 1 = false;
bool gpu_disable_texture_copy_to_self : 1 = false;
bool gpu_disable_memory_import : 1 = false;
bool gpu_per_sample_shading : 1 = false;
bool gpu_true_color : 1 = true;
bool gpu_debanding : 1 = false;
bool gpu_scaled_dithering : 1 = true;
bool gpu_force_round_texcoords : 1 = false;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
u8 gpu_downsample_scale = 1;
GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
bool gpu_disable_interlacing : 1 = true;
bool gpu_force_ntsc_timings : 1 = false;
bool gpu_widescreen_hack : 1 = false;
@ -136,6 +131,12 @@ struct Settings
bool gpu_pgxp_preserve_proj_fp : 1 = false;
bool gpu_pgxp_depth_buffer : 1 = false;
bool gpu_pgxp_disable_2d : 1 = false;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
u8 gpu_downsample_scale = 1;
GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
DisplayDeinterlacingMode display_deinterlacing_mode = DEFAULT_DISPLAY_DEINTERLACING_MODE;
DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
@ -157,7 +158,7 @@ struct Settings
bool display_vsync : 1 = false;
bool display_disable_mailbox_presentation : 1 = true;
bool display_force_4_3_for_24bit : 1 = false;
bool gpu_24bit_chroma_smoothing : 1 = false;
bool display_24bit_chroma_smoothing : 1 = false;
bool display_show_osd_messages : 1 = true;
bool display_show_fps : 1 = false;
bool display_show_speed : 1 = false;