GameSettings: Disable analog mode forcing instead of forcing digital controller
This commit is contained in:
@@ -19,7 +19,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
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if (game_code == "SLUS-00077")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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@@ -138,111 +138,111 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::DisablePGXP);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SCUS-94350")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SCUS-94900")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "PCPX-96085")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00590")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00403")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SCUS-94300")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00214")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00204")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00006")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00213")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SCES-00344")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00355")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00331")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00106")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00005")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-01265")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00601")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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@@ -290,19 +290,19 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
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if (game_code == "SLPM-86023")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00067")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLES-00524")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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@@ -326,7 +326,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
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if (game_code == "SLPS-02459")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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@@ -344,110 +344,110 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
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if (game_code == "SLUS-00102")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00152")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00603")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00348")
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{
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gs->AddTrait(GameSettings::Trait::DisableUpscaling);
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00042")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00561")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00035")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00057")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00014")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SCUS-94403")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00549")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00240")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00027")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00119")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00224")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00453")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00753")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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if (game_code == "SLUS-00811")
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{
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gs->AddTrait(GameSettings::Trait::ForceDigitalController);
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gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
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return gs;
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}
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