GameSettings: Disable analog mode forcing instead of forcing digital controller

This commit is contained in:
Albert Liu
2020-12-11 00:59:40 -08:00
parent 8716c33f41
commit def9a98cb9
8 changed files with 102 additions and 102 deletions

View File

@@ -19,7 +19,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLUS-00077")
{
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
@@ -138,111 +138,111 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
{
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::DisablePGXP);
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SCUS-94350")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SCUS-94900")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "PCPX-96085")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00590")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00403")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SCUS-94300")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00214")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00204")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00006")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00213")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SCES-00344")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00355")
{
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00331")
{
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00106")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00005")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-01265")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00601")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
@@ -290,19 +290,19 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLPM-86023")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00067")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLES-00524")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
@@ -326,7 +326,7 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLPS-02459")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
@@ -344,110 +344,110 @@ std::unique_ptr<GameSettings::Entry> GetSettingsForGame(const std::string& game_
if (game_code == "SLUS-00102")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00152")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00603")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00348")
{
gs->AddTrait(GameSettings::Trait::DisableUpscaling);
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00042")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00561")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00035")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00057")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00014")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SCUS-94403")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00549")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00240")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00027")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00119")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00224")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00453")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00753")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}
if (game_code == "SLUS-00811")
{
gs->AddTrait(GameSettings::Trait::ForceDigitalController);
gs->AddTrait(GameSettings::Trait::DisableAnalogModeForcing);
return gs;
}