Frontends: Implement auto save on exit/resume
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@ -750,8 +750,9 @@ void HostInterface::SetDefaultSettings()
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m_settings.emulation_speed = 1.0f;
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m_settings.speed_limiter_enabled = true;
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m_settings.start_paused = false;
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m_settings.increase_timer_resolution = true;
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m_settings.start_paused = false;
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m_settings.save_state_on_exit = true;
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m_settings.gpu_renderer = Settings::DEFAULT_GPU_RENDERER;
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m_settings.gpu_resolution_scale = 1;
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@ -13,6 +13,7 @@ void Settings::Load(SettingsInterface& si)
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speed_limiter_enabled = si.GetBoolValue("General", "SpeedLimiterEnabled", true);
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increase_timer_resolution = si.GetBoolValue("General", "IncreaseTimerResolution", true);
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start_paused = si.GetBoolValue("General", "StartPaused", false);
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save_state_on_exit = si.GetBoolValue("General", "SaveStateOnExit", true);
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cpu_execution_mode = ParseCPUExecutionMode(si.GetStringValue("CPU", "ExecutionMode", "Interpreter").c_str())
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.value_or(CPUExecutionMode::Interpreter);
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@ -63,6 +64,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("General", "SpeedLimiterEnabled", speed_limiter_enabled);
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si.SetBoolValue("General", "IncreaseTimerResolution", increase_timer_resolution);
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si.SetBoolValue("General", "StartPaused", start_paused);
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si.SetBoolValue("General", "SaveStateOnExit", save_state_on_exit);
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si.SetStringValue("CPU", "ExecutionMode", GetCPUExecutionModeName(cpu_execution_mode));
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@ -36,9 +36,10 @@ struct Settings
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CPUExecutionMode cpu_execution_mode = CPUExecutionMode::Interpreter;
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float emulation_speed = 1.0f;
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bool start_paused = false;
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bool speed_limiter_enabled = true;
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bool increase_timer_resolution = true;
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bool start_paused = false;
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bool save_state_on_exit = true;
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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