Frontends: Implement auto save on exit/resume
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@ -298,7 +298,7 @@ void MainWindow::connectSignals()
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&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.actionAddGameDirectory, &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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connect(m_ui.actionPowerOff, &QAction::triggered, [this]() { m_host_interface->destroySystem(true, false); });
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
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@ -340,7 +340,10 @@ void MainWindow::connectSignals()
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QString path = QString::fromStdString(entry->path);
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if (!m_emulation_running)
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{
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m_host_interface->bootSystemFromFile(path);
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if (m_host_interface->getSettingValue("General/SaveStateOnExit", true).toBool())
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m_host_interface->resumeSystemFromState(path, true);
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else
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m_host_interface->bootSystemFromFile(path);
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}
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else
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{
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@ -433,6 +436,6 @@ void MainWindow::updateDebugMenuGPURenderer()
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void MainWindow::closeEvent(QCloseEvent* event)
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{
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m_host_interface->destroySystem(true, true);
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m_host_interface->synchronousPowerOffSystem();
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QMainWindow::closeEvent(event);
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}
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