System: Implement runahead
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@ -75,6 +75,12 @@ bool GPU_SW::Initialize(HostDisplay* host_display)
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return true;
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}
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bool GPU_SW::DoState(StateWrapper& sw, HostDisplayTexture** host_texture, bool update_display)
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{
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// ignore the host texture for software mode, since we want to save vram here
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return GPU::DoState(sw, nullptr, update_display);
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}
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void GPU_SW::Reset(bool clear_vram)
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{
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GPU::Reset(clear_vram);
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