System: Change "Auto Load Cheats" to "Enable Cheats"
This commit is contained in:
@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#define IMGUI_DEFINE_MATH_OPERATORS
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@ -1033,7 +1033,7 @@ void FullscreenUI::DoCheatsMenu()
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if (cc.activation == CheatCode::Activation::Manual)
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cl->ApplyCode(static_cast<u32>(index));
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else
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System::SetCheatCodeState(static_cast<u32>(index), checked, true);
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System::SetCheatCodeState(static_cast<u32>(index), checked);
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};
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OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_FROWN, "Cheat List"), true, std::move(options), std::move(callback));
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}
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@ -2709,16 +2709,10 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
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FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
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"Main", "InhibitScreensaver", true);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
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FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
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"LoadDevicesFromSaveStates", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_COGS, "Apply Per-Game Settings"),
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FSUI_CSTR("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled."),
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"Main", "ApplyGameSettings", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Automatically Load Cheats"),
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FSUI_CSTR("Automatically loads and applies cheats on game start."), "Main", "AutoLoadCheats", true);
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Use Light Theme"),
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FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "Main",
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"UseLightFullscreenUITheme", false))
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@ -2903,22 +2897,30 @@ void FullscreenUI::DrawConsoleSettingsPage()
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MenuHeading(FSUI_CSTR("Console Settings"));
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DrawEnumSetting(bsi, FSUI_CSTR("Region"), FSUI_CSTR("Determines the emulated hardware type."), "Console", "Region",
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Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
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&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
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DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), FSUI_CSTR("Determines the emulated hardware type."),
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"Console", "Region", Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName,
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&Settings::GetConsoleRegionName, &Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Enable 8MB RAM"),
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bsi, FSUI_ICONSTR(ICON_FA_MEMORY, "Enable 8MB RAM"),
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FSUI_CSTR("Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles."),
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"Console", "Enable8MBRAM", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Disable All Enhancements"),
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FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
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"DisableAllEnhancements", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Enable Cheats"),
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FSUI_CSTR("Automatically loads and applies cheats on game start. Cheats can break games and saves."), "Console",
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"EnableCheats", false);
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MenuHeading(FSUI_CSTR("CPU Emulation"));
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DrawEnumSetting(bsi, FSUI_CSTR("Execution Mode"), FSUI_CSTR("Determines how the emulated CPU executes instructions."),
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"CPU", "ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
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DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Execution Mode"),
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FSUI_CSTR("Determines how the emulated CPU executes instructions."), "CPU", "ExecutionMode",
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Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
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&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName,
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CPUExecutionMode::Count);
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Overclocking"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TACHOMETER_ALT, "Enable Overclocking"),
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FSUI_CSTR("When this option is chosen, the clock speed set below will be used."), "CPU",
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"OverclockEnable", false);
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@ -2939,37 +2941,34 @@ void FullscreenUI::DrawConsoleSettingsPage()
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}
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}
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Recompiler ICache"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable Recompiler ICache"),
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FSUI_CSTR("Makes games run closer to their console framerate, at a small cost to performance."),
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"CPU", "RecompilerICache", false);
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MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
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DrawIntListSetting(
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bsi, FSUI_CSTR("Read Speedup"),
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bsi, FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Read Speedup"),
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FSUI_CSTR(
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"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others."),
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"CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), true, 1);
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DrawIntListSetting(
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bsi, FSUI_CSTR("Seek Speedup"),
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bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "Seek Speedup"),
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FSUI_CSTR(
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"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others."),
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"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size(), true);
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DrawIntRangeSetting(
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bsi, FSUI_CSTR("Readahead Sectors"),
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bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD, "Readahead Sectors"),
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FSUI_CSTR("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."),
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"CDROM", "ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
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FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
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"RegionCheck", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Preload Images to RAM"),
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bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Preload Images to RAM"),
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FSUI_CSTR("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."),
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"CDROM", "LoadImageToRAM", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Apply Image Patches"),
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bsi, FSUI_ICONSTR(ICON_FA_VEST_PATCHES, "Apply Image Patches"),
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FSUI_CSTR("Automatically applies patches to disc images when they are present, currently only PPF is supported."),
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"CDROM", "LoadImagePatches", false);
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@ -4654,10 +4653,6 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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MenuHeading(FSUI_CSTR("Debugging Settings"));
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DrawToggleSetting(bsi, FSUI_CSTR("Disable All Enhancements"),
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FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
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"DisableAllEnhancements", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Use Debug GPU Device"),
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FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."),
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"GPU", "UseDebugDevice", false);
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@ -4675,6 +4670,10 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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DrawToggleSetting(bsi, FSUI_CSTR("Create Save State Backups"),
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FSUI_CSTR("Renames existing save states when saving to a backup file."), "Main",
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"CreateSaveStateBackups", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
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FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
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"LoadDevicesFromSaveStates", false);
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MenuHeading(FSUI_CSTR("Display Settings"));
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DrawToggleSetting(bsi, FSUI_CSTR("Show Status Indicators"),
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@ -4740,6 +4739,12 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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"FastmemMode", Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode,
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&Settings::GetCPUFastmemModeName, &Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
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MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
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FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
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"RegionCheck", false);
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EndMenuButtons();
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}
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@ -4891,7 +4896,7 @@ void FullscreenUI::DrawPauseMenu()
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}
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if (ActiveButton(FSUI_ICONSTR(ICON_FA_FROWN_OPEN, "Cheat List"), false,
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!System::GetGameSerial().empty() && !Achievements::IsHardcoreModeActive()))
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!System::GetGameSerial().empty() && g_settings.enable_cheats))
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{
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s_current_main_window = MainWindowType::None;
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DoCheatsMenu();
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@ -6575,9 +6580,8 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic based on window size");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed, no devices are available.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically Load Cheats");
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TRANSLATE_NOOP("FullscreenUI", "Automatically applies patches to disc images when they are present, currently only PPF is supported.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start. Cheats can break games and saves.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
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TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started.");
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TRANSLATE_NOOP("FullscreenUI", "Avoids calls to C++ code, significantly speeding up the recompiler.");
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@ -6691,6 +6695,7 @@ TRANSLATE_NOOP("FullscreenUI", "Emulation Settings");
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TRANSLATE_NOOP("FullscreenUI", "Emulation Speed");
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TRANSLATE_NOOP("FullscreenUI", "Enable 8MB RAM");
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TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
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TRANSLATE_NOOP("FullscreenUI", "Enable Cheats");
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TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
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TRANSLATE_NOOP("FullscreenUI", "Enable Fast Boot");
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TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
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@ -6706,7 +6711,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source");
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TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning");
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TRANSLATE_NOOP("FullscreenUI", "Enable TTY Logging");
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TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Texture Replacement");
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TRANSLATE_NOOP("FullscreenUI", "Enable VSync");
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TRANSLATE_NOOP("FullscreenUI", "Enable XInput Input Source");
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TRANSLATE_NOOP("FullscreenUI", "Enable debugging when supported by the host's renderer API. Only for developer use.");
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TRANSLATE_NOOP("FullscreenUI", "Enables alignment and bus exceptions. Not needed for any known games.");
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@ -7075,6 +7079,7 @@ TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
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TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
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TRANSLATE_NOOP("FullscreenUI", "VSync");
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TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
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TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
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