System: Change "Auto Load Cheats" to "Enable Cheats"

This commit is contained in:
Stenzek
2024-03-03 13:43:04 +10:00
parent f4ffaa1e3c
commit e2024f6175
20 changed files with 235 additions and 210 deletions

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#define IMGUI_DEFINE_MATH_OPERATORS
@ -1033,7 +1033,7 @@ void FullscreenUI::DoCheatsMenu()
if (cc.activation == CheatCode::Activation::Manual)
cl->ApplyCode(static_cast<u32>(index));
else
System::SetCheatCodeState(static_cast<u32>(index), checked, true);
System::SetCheatCodeState(static_cast<u32>(index), checked);
};
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_FROWN, "Cheat List"), true, std::move(options), std::move(callback));
}
@ -2709,16 +2709,10 @@ void FullscreenUI::DrawInterfaceSettingsPage()
bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
"Main", "InhibitScreensaver", true);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
"LoadDevicesFromSaveStates", false);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_COGS, "Apply Per-Game Settings"),
FSUI_CSTR("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled."),
"Main", "ApplyGameSettings", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Automatically Load Cheats"),
FSUI_CSTR("Automatically loads and applies cheats on game start."), "Main", "AutoLoadCheats", true);
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Use Light Theme"),
FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "Main",
"UseLightFullscreenUITheme", false))
@ -2903,22 +2897,30 @@ void FullscreenUI::DrawConsoleSettingsPage()
MenuHeading(FSUI_CSTR("Console Settings"));
DrawEnumSetting(bsi, FSUI_CSTR("Region"), FSUI_CSTR("Determines the emulated hardware type."), "Console", "Region",
Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
&Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_GLOBE, "Region"), FSUI_CSTR("Determines the emulated hardware type."),
"Console", "Region", Settings::DEFAULT_CONSOLE_REGION, &Settings::ParseConsoleRegionName,
&Settings::GetConsoleRegionName, &Settings::GetConsoleRegionDisplayName, ConsoleRegion::Count);
DrawToggleSetting(
bsi, FSUI_CSTR("Enable 8MB RAM"),
bsi, FSUI_ICONSTR(ICON_FA_MEMORY, "Enable 8MB RAM"),
FSUI_CSTR("Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles."),
"Console", "Enable8MBRAM", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Disable All Enhancements"),
FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
"DisableAllEnhancements", false);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_FROWN, "Enable Cheats"),
FSUI_CSTR("Automatically loads and applies cheats on game start. Cheats can break games and saves."), "Console",
"EnableCheats", false);
MenuHeading(FSUI_CSTR("CPU Emulation"));
DrawEnumSetting(bsi, FSUI_CSTR("Execution Mode"), FSUI_CSTR("Determines how the emulated CPU executes instructions."),
"CPU", "ExecutionMode", Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Execution Mode"),
FSUI_CSTR("Determines how the emulated CPU executes instructions."), "CPU", "ExecutionMode",
Settings::DEFAULT_CPU_EXECUTION_MODE, &Settings::ParseCPUExecutionMode,
&Settings::GetCPUExecutionModeName, &Settings::GetCPUExecutionModeDisplayName,
CPUExecutionMode::Count);
DrawToggleSetting(bsi, FSUI_CSTR("Enable Overclocking"),
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TACHOMETER_ALT, "Enable Overclocking"),
FSUI_CSTR("When this option is chosen, the clock speed set below will be used."), "CPU",
"OverclockEnable", false);
@ -2939,37 +2941,34 @@ void FullscreenUI::DrawConsoleSettingsPage()
}
}
DrawToggleSetting(bsi, FSUI_CSTR("Enable Recompiler ICache"),
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "Enable Recompiler ICache"),
FSUI_CSTR("Makes games run closer to their console framerate, at a small cost to performance."),
"CPU", "RecompilerICache", false);
MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
DrawIntListSetting(
bsi, FSUI_CSTR("Read Speedup"),
bsi, FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Read Speedup"),
FSUI_CSTR(
"Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others."),
"CDROM", "ReadSpeedup", 1, cdrom_read_speeds.data(), cdrom_read_speeds.size(), true, 1);
DrawIntListSetting(
bsi, FSUI_CSTR("Seek Speedup"),
bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "Seek Speedup"),
FSUI_CSTR(
"Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others."),
"CDROM", "SeekSpeedup", 1, cdrom_seek_speeds.data(), cdrom_seek_speeds.size(), true);
DrawIntRangeSetting(
bsi, FSUI_CSTR("Readahead Sectors"),
bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD, "Readahead Sectors"),
FSUI_CSTR("Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread."),
"CDROM", "ReadaheadSectors", Settings::DEFAULT_CDROM_READAHEAD_SECTORS, 0, 32, "%d sectors");
DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
"RegionCheck", false);
DrawToggleSetting(
bsi, FSUI_CSTR("Preload Images to RAM"),
bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Preload Images to RAM"),
FSUI_CSTR("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay."),
"CDROM", "LoadImageToRAM", false);
DrawToggleSetting(
bsi, FSUI_CSTR("Apply Image Patches"),
bsi, FSUI_ICONSTR(ICON_FA_VEST_PATCHES, "Apply Image Patches"),
FSUI_CSTR("Automatically applies patches to disc images when they are present, currently only PPF is supported."),
"CDROM", "LoadImagePatches", false);
@ -4654,10 +4653,6 @@ void FullscreenUI::DrawAdvancedSettingsPage()
MenuHeading(FSUI_CSTR("Debugging Settings"));
DrawToggleSetting(bsi, FSUI_CSTR("Disable All Enhancements"),
FSUI_CSTR("Temporarily disables all enhancements, useful when testing."), "Main",
"DisableAllEnhancements", false);
DrawToggleSetting(bsi, FSUI_CSTR("Use Debug GPU Device"),
FSUI_CSTR("Enable debugging when supported by the host's renderer API. Only for developer use."),
"GPU", "UseDebugDevice", false);
@ -4675,6 +4670,10 @@ void FullscreenUI::DrawAdvancedSettingsPage()
DrawToggleSetting(bsi, FSUI_CSTR("Create Save State Backups"),
FSUI_CSTR("Renames existing save states when saving to a backup file."), "Main",
"CreateSaveStateBackups", false);
DrawToggleSetting(
bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
"LoadDevicesFromSaveStates", false);
MenuHeading(FSUI_CSTR("Display Settings"));
DrawToggleSetting(bsi, FSUI_CSTR("Show Status Indicators"),
@ -4740,6 +4739,12 @@ void FullscreenUI::DrawAdvancedSettingsPage()
"FastmemMode", Settings::DEFAULT_CPU_FASTMEM_MODE, &Settings::ParseCPUFastmemMode,
&Settings::GetCPUFastmemModeName, &Settings::GetCPUFastmemModeDisplayName, CPUFastmemMode::Count);
MenuHeading(FSUI_CSTR("CD-ROM Emulation"));
DrawToggleSetting(bsi, FSUI_CSTR("Enable Region Check"),
FSUI_CSTR("Simulates the region check present in original, unmodified consoles."), "CDROM",
"RegionCheck", false);
EndMenuButtons();
}
@ -4891,7 +4896,7 @@ void FullscreenUI::DrawPauseMenu()
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_FROWN_OPEN, "Cheat List"), false,
!System::GetGameSerial().empty() && !Achievements::IsHardcoreModeActive()))
!System::GetGameSerial().empty() && g_settings.enable_cheats))
{
s_current_main_window = MainWindowType::None;
DoCheatsMenu();
@ -6575,9 +6580,8 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic based on window size");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed, no devices are available.");
TRANSLATE_NOOP("FullscreenUI", "Automatically Load Cheats");
TRANSLATE_NOOP("FullscreenUI", "Automatically applies patches to disc images when they are present, currently only PPF is supported.");
TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start.");
TRANSLATE_NOOP("FullscreenUI", "Automatically loads and applies cheats on game start. Cheats can break games and saves.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started.");
TRANSLATE_NOOP("FullscreenUI", "Avoids calls to C++ code, significantly speeding up the recompiler.");
@ -6691,6 +6695,7 @@ TRANSLATE_NOOP("FullscreenUI", "Emulation Settings");
TRANSLATE_NOOP("FullscreenUI", "Emulation Speed");
TRANSLATE_NOOP("FullscreenUI", "Enable 8MB RAM");
TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
TRANSLATE_NOOP("FullscreenUI", "Enable Cheats");
TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Enable Fast Boot");
TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
@ -6706,7 +6711,6 @@ TRANSLATE_NOOP("FullscreenUI", "Enable SDL Input Source");
TRANSLATE_NOOP("FullscreenUI", "Enable Subdirectory Scanning");
TRANSLATE_NOOP("FullscreenUI", "Enable TTY Logging");
TRANSLATE_NOOP("FullscreenUI", "Enable VRAM Write Texture Replacement");
TRANSLATE_NOOP("FullscreenUI", "Enable VSync");
TRANSLATE_NOOP("FullscreenUI", "Enable XInput Input Source");
TRANSLATE_NOOP("FullscreenUI", "Enable debugging when supported by the host's renderer API. Only for developer use.");
TRANSLATE_NOOP("FullscreenUI", "Enables alignment and bus exceptions. Not needed for any known games.");
@ -7075,6 +7079,7 @@ TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for
TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for texture coordinates, straightening out warped textures.");
TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
TRANSLATE_NOOP("FullscreenUI", "VSync");
TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");