Refactor SystemBootParameters ownership
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@ -168,13 +168,13 @@ void CommonHostInterface::InitializeUserDirectory()
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ReportError("Failed to create one or more user directories. This may cause issues at runtime.");
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}
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bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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bool CommonHostInterface::BootSystem(std::shared_ptr<SystemBootParameters> parameters)
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{
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// If the fullscreen UI is enabled, make sure it's finished loading the game list so we don't race it.
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if (m_display && m_fullscreen_ui_enabled)
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FullscreenUI::EnsureGameListLoaded();
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ApplyRendererFromGameSettings(parameters.filename);
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ApplyRendererFromGameSettings(parameters->filename);
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if (!HostInterface::BootSystem(parameters))
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{
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@ -186,8 +186,8 @@ bool CommonHostInterface::BootSystem(const SystemBootParameters& parameters)
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}
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// enter fullscreen if requested in the parameters
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if (!g_settings.start_paused && ((parameters.override_fullscreen.has_value() && *parameters.override_fullscreen) ||
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(!parameters.override_fullscreen.has_value() && g_settings.start_fullscreen)))
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if (!g_settings.start_paused && ((parameters->override_fullscreen.has_value() && *parameters->override_fullscreen) ||
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(!parameters->override_fullscreen.has_value() && g_settings.start_fullscreen)))
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{
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SetFullscreen(true);
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}
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@ -739,9 +739,7 @@ bool CommonHostInterface::CanResumeSystemFromFile(const char* filename)
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bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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{
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SystemBootParameters boot_params;
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boot_params.filename = filename;
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if (!BootSystem(boot_params))
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if (!BootSystem(std::make_shared<SystemBootParameters>(filename)))
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return false;
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const bool global = System::GetRunningCode().empty();
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