GPU: Implement non-interleaved interlaced rendering
Fixes screen shaking in True Pinball.
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@@ -21,7 +21,7 @@ public:
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std::string GenerateFillFragmentShader();
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std::string GenerateInterlacedFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
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std::string GenerateDisplayFragmentShader(bool depth_24bit, GPU_HW::InterlacedRenderMode interlace_mode);
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std::string GenerateVRAMReadFragmentShader();
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std::string GenerateVRAMWriteFragmentShader();
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std::string GenerateVRAMCopyFragmentShader();
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