Support expanding RAM to 8MB (dev console)
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@ -31,6 +31,7 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.region, "Console", "Region",
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&Settings::ParseConsoleRegionName, &Settings::GetConsoleRegionName,
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Settings::DEFAULT_CONSOLE_REGION);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enable8MBRAM, "Console", "Enable8MBRAM", false);
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.cpuExecutionMode, "CPU", "ExecutionMode",
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&Settings::ParseCPUExecutionMode, &Settings::GetCPUExecutionModeName,
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Settings::DEFAULT_CPU_EXECUTION_MODE);
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@ -53,6 +54,15 @@ ConsoleSettingsWidget::ConsoleSettingsWidget(QtHostInterface* host_interface, QW
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tr("When this option is chosen, the clock speed set below will be used."));
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dialog->registerWidgetHelp(m_ui.cpuClockSpeed, tr("Overclocking Percentage"), tr("100%"),
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tr("Selects the percentage of the normal clock speed the emulated hardware will run at."));
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dialog->registerWidgetHelp(
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m_ui.enable8MBRAM, tr("Enable 8MB RAM (Dev Console)"), tr("Unchecked"),
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tr("Enables an additional 6MB of RAM, usually present on dev consoles. Games have to use a larger heap size for "
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"this additional RAM to be usable, and may break games which rely on memory mirrors, so it should only be used "
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"with compatible mods."));
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dialog->registerWidgetHelp(
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m_ui.cdromLoadImageToRAM, tr("Preload Image to RAM"), tr("Unchecked"),
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tr("Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some "
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"cases also eliminates stutter when games initiate audio track playback."));
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dialog->registerWidgetHelp(
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m_ui.cdromReadSpeedup, tr("CDROM Read Speedup"), tr("None (Double Speed)"),
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tr("Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio "
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