GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
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@ -139,6 +139,7 @@ private:
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/// Returns true if a depth buffer should be created.
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bool NeedsDepthBuffer() const;
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GPUTexture::Format GetDepthBufferFormat() const;
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bool CreateBuffers();
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void ClearFramebuffer();
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