GPU/HW: Use D32F for PGXP depth

16-bit isn't accurate enough for post processing.
This commit is contained in:
Stenzek
2024-06-29 13:03:31 +10:00
parent d8bd35e8d6
commit e39a2d00bf
2 changed files with 15 additions and 4 deletions

View File

@ -139,6 +139,7 @@ private:
/// Returns true if a depth buffer should be created.
bool NeedsDepthBuffer() const;
GPUTexture::Format GetDepthBufferFormat() const;
bool CreateBuffers();
void ClearFramebuffer();