Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
This commit is contained in:
@@ -17,8 +17,6 @@ add_library(common
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fifo_queue.h
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file_system.cpp
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file_system.h
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gpu_texture.cpp
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gpu_texture.h
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image.cpp
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image.h
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hash_combine.h
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@@ -57,8 +55,6 @@ add_library(common
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timer.cpp
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timer.h
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types.h
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window_info.cpp
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window_info.h
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)
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target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
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@@ -68,28 +64,6 @@ target_link_libraries(common PRIVATE stb libchdr zlib minizip Zstd::Zstd "${CMAK
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if(WIN32)
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target_sources(common PRIVATE
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d3d12/context.cpp
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d3d12/context.h
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d3d12/descriptor_heap_manager.cpp
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d3d12/descriptor_heap_manager.h
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d3d12/shader_cache.cpp
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d3d12/shader_cache.h
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d3d12/staging_texture.cpp
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d3d12/staging_texture.h
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d3d12/stream_buffer.cpp
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d3d12/stream_buffer.h
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d3d12/texture.cpp
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d3d12/texture.h
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d3d12/util.cpp
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d3d12/util.h
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d3d11/shader_cache.cpp
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d3d11/shader_cache.h
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d3d11/shader_compiler.cpp
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d3d11/shader_compiler.h
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d3d11/stream_buffer.cpp
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d3d11/stream_buffer.h
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d3d11/texture.cpp
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d3d11/texture.h
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http_downloader_winhttp.cpp
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http_downloader_winhttp.h
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thirdparty/StackWalker.cpp
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@@ -123,147 +97,6 @@ if(ANDROID)
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target_link_libraries(common PRIVATE log)
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endif()
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if(USE_X11)
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target_sources(common PRIVATE
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gl/x11_window.cpp
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gl/x11_window.h
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)
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target_compile_definitions(common PRIVATE "-DUSE_X11=1")
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target_include_directories(common PRIVATE "${X11_INCLUDE_DIR}" "${X11_Xrandr_INCLUDE_PATH}")
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target_link_libraries(common PRIVATE "${X11_LIBRARIES}" "${X11_Xrandr_LIB}")
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endif()
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if(USE_WAYLAND)
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target_compile_definitions(common PRIVATE "-DUSE_WAYLAND=1")
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elseif(SUPPORTS_WAYLAND)
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message(WARNING "Wayland support for renderers is disabled.\nDuckStation will FAIL to start on Wayland.")
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endif()
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if(USE_DRMKMS)
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target_sources(common PRIVATE
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drm_display.cpp
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drm_display.h
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)
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target_link_libraries(common PUBLIC Libdrm::Libdrm)
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endif()
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if(ENABLE_OPENGL)
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target_sources(common PRIVATE
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gl/context.cpp
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gl/context.h
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gl/program.cpp
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gl/program.h
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gl/shader_cache.cpp
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gl/shader_cache.h
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gl/stream_buffer.cpp
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gl/stream_buffer.h
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gl/texture.cpp
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gl/texture.h
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)
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target_compile_definitions(common PUBLIC "WITH_OPENGL=1")
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target_link_libraries(common PRIVATE glad)
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if(WIN32)
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target_sources(common PRIVATE
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gl/context_wgl.cpp
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gl/context_wgl.h
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)
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endif()
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if(USE_EGL)
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target_sources(common PRIVATE
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gl/context_egl.cpp
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gl/context_egl.h
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)
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target_compile_definitions(common PRIVATE "-DUSE_EGL=1")
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if(USE_X11)
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target_sources(common PRIVATE
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gl/context_egl_x11.cpp
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gl/context_egl_x11.h
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)
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# We set EGL_NO_X11 because otherwise X comes in with its macros and breaks
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# a bunch of files from compiling, if we include the EGL headers. This just
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# makes the data types opaque, we can still use it with X11 if needed.
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target_compile_definitions(common PRIVATE "-DEGL_NO_X11=1")
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endif()
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if(ANDROID AND USE_EGL)
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target_sources(common PRIVATE
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gl/context_egl_android.cpp
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gl/context_egl_android.h
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)
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endif()
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if(USE_DRMKMS)
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target_compile_definitions(common PRIVATE "-DUSE_GBM=1")
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target_sources(common PRIVATE
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gl/context_egl_gbm.cpp
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gl/context_egl_gbm.h
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)
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target_link_libraries(common PUBLIC GBM::GBM)
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endif()
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if(USE_FBDEV)
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target_compile_definitions(common PRIVATE "-DUSE_FBDEV=1")
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target_sources(common PRIVATE
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gl/context_egl_fbdev.cpp
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gl/context_egl_fbdev.h
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)
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endif()
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endif()
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if(USE_X11)
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target_sources(common PRIVATE
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gl/context_glx.cpp
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gl/context_glx.h
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)
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target_compile_definitions(common PRIVATE "-DUSE_GLX=1")
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endif()
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if(USE_WAYLAND)
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target_sources(common PRIVATE
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gl/context_egl_wayland.cpp
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gl/context_egl_wayland.h
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)
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endif()
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if(APPLE)
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target_sources(common PRIVATE
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gl/context_agl.mm
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gl/context_agl.h
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)
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endif()
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endif()
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if(ENABLE_VULKAN)
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target_sources(common PRIVATE
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vulkan/builders.cpp
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vulkan/builders.h
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vulkan/context.cpp
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vulkan/context.h
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vulkan/loader.h
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vulkan/loader.cpp
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vulkan/shader_cache.cpp
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vulkan/shader_cache.h
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vulkan/shader_compiler.cpp
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vulkan/shader_compiler.h
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vulkan/stream_buffer.cpp
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vulkan/stream_buffer.h
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vulkan/swap_chain.cpp
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vulkan/swap_chain.h
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vulkan/texture.cpp
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vulkan/texture.h
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vulkan/util.cpp
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vulkan/util.h
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)
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target_compile_definitions(common PUBLIC "WITH_VULKAN=1")
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target_link_libraries(common PRIVATE glslang)
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if(APPLE)
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# Needed for Vulkan Swap Chain.
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target_link_libraries(common PRIVATE "objc")
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endif()
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endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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# We need -lrt for shm_unlink
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target_link_libraries(common PRIVATE rt)
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