Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@ -2,11 +2,13 @@
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "gpu_sw_backend.h"
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#include "system.h"
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#include "util/gpu_device.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "gpu_sw_backend.h"
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#include "util/host_display.h"
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#include "system.h"
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#include <algorithm>
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Log_SetChannel(GPU_SW_Backend);
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