Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
This commit is contained in:
@ -100,6 +100,7 @@ struct Settings
|
||||
bool gpu_use_software_renderer_for_readbacks = false;
|
||||
bool gpu_threaded_presentation = true;
|
||||
bool gpu_use_debug_device = false;
|
||||
bool gpu_disable_shader_cache = false;
|
||||
bool gpu_per_sample_shading = false;
|
||||
bool gpu_true_color = true;
|
||||
bool gpu_scaled_dithering = true;
|
||||
@ -401,7 +402,9 @@ struct Settings
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D12;
|
||||
#elif defined(_WIN32)
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11;
|
||||
#elif defined(WITH_OPENGL) && (!defined(__APPLE__) || !defined(WITH_VULKAN))
|
||||
#elif defined(__APPLE__)
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareMetal;
|
||||
#elif defined(WITH_OPENGL)
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL;
|
||||
#elif defined(WITH_VULKAN)
|
||||
static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareVulkan;
|
||||
|
||||
Reference in New Issue
Block a user