Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@ -2,6 +2,6 @@
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "types.h"
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#include "common/types.h"
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static constexpr u32 SHADER_CACHE_VERSION = 7;
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static constexpr u32 SHADER_CACHE_VERSION = 9;
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