Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@@ -3,9 +3,6 @@
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<Import Project="..\..\dep\msvc\vsprops\Configurations.props" />
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<ItemGroup>
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<ClCompile Include="nogui_host.cpp" />
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<ClCompile Include="vty_nogui_platform.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="wayland_nogui_platform.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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@@ -18,12 +15,6 @@
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<ClInclude Include="nogui_host.h" />
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<ClInclude Include="nogui_platform.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="vty_key_names.h">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="vty_nogui_platform.h">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="wayland_nogui_platform.h">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClInclude>
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