Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@@ -3,7 +3,6 @@
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<ItemGroup>
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<ClCompile Include="nogui_host.cpp" />
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<ClCompile Include="win32_nogui_platform.cpp" />
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<ClCompile Include="vty_nogui_platform.cpp" />
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<ClCompile Include="wayland_nogui_platform.cpp" />
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<ClCompile Include="x11_nogui_platform.cpp" />
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</ItemGroup>
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@@ -11,8 +10,6 @@
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<ClInclude Include="resource.h" />
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<ClInclude Include="nogui_host.h" />
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<ClInclude Include="win32_nogui_platform.h" />
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<ClInclude Include="vty_nogui_platform.h" />
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<ClInclude Include="vty_key_names.h" />
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<ClInclude Include="nogui_platform.h" />
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<ClInclude Include="wayland_nogui_platform.h" />
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<ClInclude Include="x11_nogui_platform.h" />
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