Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers. - Add native Metal renderer.
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@@ -23,6 +23,7 @@ public:
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void SetDefaultConfig(SettingsInterface& si) override;
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bool CreatePlatformWindow(std::string title) override;
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bool HasPlatformWindow() const override;
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void DestroyPlatformWindow() override;
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std::optional<WindowInfo> GetPlatformWindowInfo() override;
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void SetPlatformWindowTitle(std::string title) override;
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